The Grail Lords Wikia

Mood represents the overall happiness or unhappiness of a Seeker in The Grail Lords.

During the Daily Reset, Seekers have a chance to receive an additional 15 Stamina due to their high mood. The higher their mood, the higher this chance becomes. Seekers who are Jubilant during the daily reset have a 100% chance to receive this stamina bonus. Seekers of which their mood is lower than 500 have a chance of losing 15 Stamina. The lower their mood, the higher this chance becomes. In addition, the Seeker with the highest mood, receives an additional 50 Stamina for that day for being the Happiest Seeker in the Realm.

Each day all Seekers lose 1% of their mood (rounded up) and Seekers with a high Decadence Skill will lose an additional 0.05% mood per point on the skill. In case the mood is higher than 1,000, it will be capped first at 1,000 before losing the 1%.

Examples:

  • If your mood was 654 before the reset, you will lose 7 mood. rounded up (654 mood * 0.01).
  • If your mood was 1,210 before reset, it will be capped at 1,000 mood first and then you lose 10 mood. rounded up(1,000 mood * 0.01).

Different moods states:

  • Jubilant: having 1,000 mood or more.
  • Exultant: having between 900 and 999 mood.
  • Delighted: having between 800 and 899 mood.
  • Happy: having between 700 and 799 mood.
  • Pleased: having between 600 and 699 mood.
  • Content: having between 500 and 599 mood.
  • Grumpy: having between 400 and 499 mood.
  • Annoyed: having between 300 and 399 mood.
  • Irritated: having between 200 and 299 mood.
  • Pissed: having between 100 and 199 mood.
  • Miserable: having less than 100 mood.

Ways to increase your mood:

  • A Private Party: A reward in the Reward Hall for 50 Grail Tokens (+100 mood)
  • Eating meals with food ingredients (+1 mood for each ingredient).
  • Eating Plopcorn (varies between 6 and 12 mood).
  • Drinking Beer (+5 mood) or wine (+15 mood).
  • Drinking a Potion of Joy (+25 mood * potion quality level).
  • Going out Fishing (+1 mood per fishing attempt).
  • Winning a battle against a monster (+1 mood).
  • Donating 1 bread to the Soup Kitchen (+1 mood).
  • Successfully throwing (without missing) stones or eggs at prisoners (+2 mood).

Ways to lose mood:

  • Daily loss of 1% during the Daily Reset.
  • Rainy weather days (-5 mood).
  • Getting badly wounded (-100 mood).
  • Getting imprisoned (-50 mood).
  • Getting pick pocketed (-10 mood).
  • Being imprisoned during the Daily Reset (-5 mood).
  • Throwing up meals (-3 mood * meal quality).